Posts in 2022
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1.24.0-rc
Wednesday, June 15, 2022 in Releases
This is the 1.24.0-rc Release of Agones. This release has lots of important bug fixes and documentation. This includes: ARM64 image for the simple-game-server example. Fix for scaling a fleet when a game server is allocated from an older version. …
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1.23.0
Tuesday, May 10, 2022 in Releases
This is the 1.23.0 release of Agones. This release introduces initial support for running game servers on linux machines using the ARM architecture! If this is of interest to you, please test it out and give us feedback so that we can ensure that it …
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1.23.0-rc
Tuesday, May 03, 2022 in Releases
This is the 1.23.0-rc release of Agones. This release introduces initial support for running game servers on linux machines using the ARM architecture! If this is of interest to you, please test it out and give us feedback so that we can ensure that …
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1.22.0
Monday, April 04, 2022 in Releases
This is the 1.22.0 release of Agones. This release has lots of important bug fixes, examples and tools. This includes: Fix for Fleet rolling updates getting stuck when under high load. Several SDK fixes, for both Go and C++. Load testing framework …
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1.21.0
Tuesday, February 15, 2022 in Releases
This is a big bug fix release! Not only did we fix a ton of flaky tests (which will make contributing easier), but also solved lots of tricky bugs in the process. This includes fixes to the alpha Fleet Autoscaling custom syncing, as well as quality …
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1.21.0-rc
Tuesday, February 08, 2022 in Releases
This is the 1.21.0-rc release of Agones. This is a big bug fix release! Not only did we fix a ton of flaky tests (which will make contributing easier), but also solved lots of tricky bugs in the process. This includes fixes to the alpha Fleet …
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1.20.0-rc
Tuesday, January 04, 2022 in Releases
This is the 1.20.0-rc release of Agones. This release provides new functionality to the simple game server (now version 0.6), as well as bringing the grpc client and server to be the same version across the project. Check the README for details on …